This project was used for my senior thesis. We were tasked to find a topic of our choice that interests us and create a design project around it backed up by research. Goblin Wrangler is a mobile app concept that uses gamification and emotional UI to help users manage tasks through self-compassion rather than productivity guilt. Users care for a mischievous goblin companion by completing real-life tasks, reframing productivity as care and collaboration instead of pressure.
Traditional productivity tools often rely on urgency, streaks, and punishment-based systems that can be demotivating, especially for neurodivergent users or people struggling with mental health.
Instead of helping, these tools can reinforce burnout and shame.
The goal of Goblin Wrangler was to design a productivity experience that
Rather than asking “How can users do more?”, this project asked
I also analyzed existing productivity apps and habit
trackers, noting a heavy
reliance on streaks, deadlines,
and negative feedback loops that punish inconsistency.

Self-care app where users care for a virtual bird by completing wellness tasks.
Encourages self-care, emotional support elements
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A time-management app designed for ADHD users.
Uses gentle gamification and structured focus sessions.
Effective for time-based tasks.

Turns task management into a role-playing game.
Uses rewards and punishments for completing or missing tasks.
Strong gamification mechanics.
Instead of a neutral checklist, Goblin Wrangler introduces a goblin character who is meant to represent unfinished tasks, reacts to progress, and directly benefits from the user's actions
Completing tasks helps care for the goblin, reframing productivity as mutual support rather than obligation.
This approach turns abstract to-dos into tangible, emotionally lighter interactions.
Character was shortened to better fit a smaller screen size. Eyes and head were enlarged to show more expression. Ears are exaggerated for better visibility and express emotion.
Originally designed with black and white values to ensure higher contrast between various elements. This also allows to easily colour each assets by using a “color” adjustment layer.
There were multiple iterations of the low-fi, primarily focusing on the main features of the app.
Using the insights from user interviews and research. I made multiple versions of the low-fidelity flow of the goblin interactions and task creation to completion flow.
Originally a shop function was planned, but after being advised to focus on the app’s main functions it I omitted it from the final design.


The interface prioritizes clarity and warmth,
ensuring that the UI never feels
demanding
or punitive.
Every visual choice reinforces the app’s emotional tone: supportive,
playful, and forgiving.



Goblin Wrangler evolved through multiple iterations focused on refining its core interaction loop, emotional tone, and task presentation. Rather than expanding into a larger system, the project was intentionally shaped as a focused exploration of emotionally supportive productivity design.
Goblin Wrangler stands as a self-contained concept that defines the emotional and mechanical foundation of my approach to gamified, human-centered UX design.
This project deepened my understanding of
If continued, I would conduct usability testing with neurodivergent users to further validate mechanics and refine feedback systems.